Anna Morgan

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Anna Morgan

Mensaje por Nex189 el Sáb Abr 01, 2017 1:01 am

Name: Anna
Age: 12
Level: Fighter 6, Warblade 1, Bloodstorm Blade 4, Warblade 1
Race: ½ Dragon, ¼ Fey, ¼ Faunus
Language: All
HP: 284

Stats:
Str: 36/+13
Dex: 12/+1
Con: 22/+6
Int: 18/+4
Wis: 13/+1
Cha: 20/+5

Saves:
Fort: 6/5/3/4/(3): 21
Ref: 1/2/0/1/(3): 7
Will: 1/2/0/1/(3): 7

Special:
Flight
Natural Armor +4
2 Claws: 1d6 + Str
Bite: 1d8 + Str
Breath: 60 Foot Line of Lightning. 6d8. Reflex DC:
Darkvision
Low Light Vision
Immune to Electricity, Sleep, Paralysis
+1 to Cha and Int every 4 Levels, +1 to Wis every 8 levels
Str +8, Con +2, Int +2, Cha +2

BAB: 12/7/2
Attack: 28 (12 Bab + 13 Str + 3 Shield)
Full Attack: 28/23/18/20/20
AC: 36 (9 + 4 Natural Armor + 1 Dex + 12 Armor + 5 Shield + 5 Bracers)
Initiator Level: 7
Initiative: 15 (1 Dex + 4 Improved Initiative + 5 Warning Weapon + 5 Warning)
Movement: 30 (20)/ 60 (40 Ft)

Equipment: (200)
Called Adamantine Anti Impact Lightweight Medium Fortified Reinforced Full Plate +3 (32.700 gp)
AC: +12
Dex Bonus: +1
AC penalty: -6
Restful Crystal (Allows to rest and not be fatigued.)
DR: 3/-
Half from Bludgeoning at all or most of body
50% negate critical

Called Large Adamantine Heavy Valorous Shocking Bashing Spiked Throwing Shield (+3/ Spikes +3) (23.000)
AC: +5 (2+3)
Damage: 3d6 + Str + 1d6 Electricity
Charge damage x2
Range Increment: 20ft
Spell Resistance 13

Bracers of Armor +5 (25.000)

+1 Warning Gauntlet: (2.000)
+5 Initiative

+1 Warning Gauntlet: (2.000)
+5 Initiative

Cloak of Resistance +3 (9.000)

Class Features:

Fighter, Dungeon Crasher Variant:

Weapon and Armor Proficiency
A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).

Bonus Feats
At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.

Dungeon Crashing
You excel at overwhelming traps, smashing through doors, and pushing aside your enemies. At 2nd level, you gain a +2 competence bonus on saves and to your Armor Class when attacked by traps. You also gain a +5 bonus on Strength checks to break a door, wall, or similar obstacle.
In addition, you gain a special benefit when making a bull rush. If you force an opponent to move into a wall or other solid object, he stops as normal. However, your momentum crushes him against it, dealing an amount of bludgeoning damage equal to 4d6 points + twice your Strength bonus (if any).
At 6th level, the bonuses when dealing with traps increase to +4, and the bonus on Strength checks to break objects increases to +10. The damage you deal when bull rushing an opponent into a wall increases to 8d6 points + three times your Strength bonus.

Warblade:
Battle Clarity (Int to Ref)
Weapon Aptitude
Uncanny Dodge

Bloodstorm Blade:
Returning Attacks
Throw Anything
Martial Throw
Thunderous Throw
Bonus Fighter Feat
Lightning Ricochet

Maneuvers: (4)
-Wall of Blades*
-Steel Wind*
-Moment of Perfect Mind
-Iron Heart Surge*

Stances:
-Punishing Stance

Flaws:
Vulnerable
Shaky
Solitary Paragon

Feats:
Level 1: Improved Initiative
Level 1 Fighter: Improved Shield Bash
Flaw: Power Attack
Flaw: Improved Bull Rush
Flaw: Knockback
Level 2 Fighter Variant: Dungeon Crashing
Level 3: Shield Charge
Level 4 Fighter: Cleave
Level 6: Point Blank Range
Bonus Feat: Throw Anything
Level 9: Shock Trooper
Bonus Fighter Feat: Leap Attack
Level 12: Shield Charge (3.0)

Skills: (86)
Jump: 15/13/-6: 22
Intimidate: 15/3: 18
Spot: 7/1/2: 10
Listen: 7/1/2: 10
Sense Motive: 7/1: 8
Tumble: 15/1/-6: 10
Concentration: 15/6: 21
Swim: 13/13/-12: 14
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