Jess White

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Jess White

Mensaje por Nex189 el Lun Sep 26, 2016 11:37 pm

Name: Jess White.
Race: Fey
HD: 21
Discipline: Psychokineticist/Telepath/Egoist
Languages: Common/ Celestial/ Draconic/ Abyssal/ Infernal/ Elven
HP: 205
PP: 493

She gains 2 points in Cha and Int; and 1 in Wis, every 2 levels.
Telepathy 100M
Blind Sense 50M
SR: 15
PR: 25
Energy Resistance: 30 everything
DR: 5/Evil

Str: 15/2 Reality Revisioned
Dex: 25/7 (31/10) Reality Revisioned
Con: 26/8 (32/11)Reality Revisioned
Int: 40/15 (52/21)
Wis: 26/8 (38/14)
Cha: 30/ 10 (42/16)

Fort: 11/7/5/5/3: 31
Ref: 10/7/5/5/3: 30
Will: 14/12/5/5/3: 39

BAB: 10/5 (BAB)
Initiative: 10 (12)
AC: 76 (9 + 10 Dex  + 3 Skin + 5 Vest + 5 Natural Armor + 5 Ring 1 + 5 Ring 2 + 8 Bracers + 26 Cha)

Equipment: (1.200 gp)
-Torc of Power Preservation/ +6 Con/+6 Wis:  108.000

-Mantle of Faith/Resistance 5/ +6 Cha: 105.000

-Skin of the Hero (77.500)
+3 Ac
+3 Attack
+3 Saves

-Circlet of Persuasion / +6 Cha/+6 Int/+6 Wis (112.500)
+3 Cha checks

-Impervious Vest/+5 Saves/+5 Natural Armor: 109.000
+5 Armor AC

-Third Eye (Sense)/+6 Int : 60.000

-Bracers of Armor +8/+6 Dex: 100.000

-Ring of Freedom Of Movement/+5 AC:  90.000

-Ring of Greater Universal Energy Resistance/+5 AC: 230.000
30 Resist to any Energy

Permanent Powers:
-Know Direction and Location
-Detect Remote Viewing

Powers (30):

Level 1:
-Inertial Armor (1)
-Mind Thrust (1)
-Far Hand (1)
-Know Direction and Location (1)
-Psionic Grease (1)
-Expansion (1)
-Greater Expansion (1) (Created power)
-Solicit Psicrystal (1)

Level 2:
-Energy Missile (3)
-Sustenance (3)
-Tongues (3)
-Share Pain (3)
-Read Thoughts (3)
-Brain Lock (3)

Level 3:
-Energy Burst (5)
-Telekinetic Thrust (5)
-Energy Cone (5)
-Telekinetic Force (5)

Level 4:
-Schism (7)
-Dominate, Psionic (7)
-Energy Ball (7)
-Detect Remote Viewing (7)
-Telekinetic Maneuver (7)
-Psionic Modify Memory (7)

Level 5:
-Mind Probe (9)
-Fiery Discorporation (9)
-Plane Shift (9)
-True Seeing, Psionic (9)
-Major Creation (9)
-Incarnate (9)

Level 6:
-Disintegrate, Psionic (11)
-Overland Flight, Psionic (11)
-Restoration Psionic (11)

Level 7:
-Mind Blank, Personal (13)
-Reddopsi (13)

Level 8:
-Greater Psionic Teleport (15)
-Fusion (15)

Level 9:
-Urge Extermination (17)
-Reality Revision (17)
-Timeless Body (17)
-Psychic Chirurgery (17)

-Noncombatant (-2 Melee attack)
-Vulnerable (-1 AC)

Level 1: Able Learner
Level 1 Bonus Feat: Extend Power
Noncombatant (Flaw): Empower Power
Vulnerable (Flaw): Narrow Mind
Level 3: Psionic Meditation
Level 5 bonus feat: Metapower (Energy Missile/Empower Power)
Level 6: Psicrystal Affinity
Level 9: Permanent Focus (Empower Power)
Level 10 Bonus Feat: Psicrystal Containment
Level 12: Metapower (Disintegrate/ Empower Power)
Level 15: Expanded Knowledge (Expansion)
Level 15 Bonus Feat: Persistent Power
Level 18: Quicken Power
Level 20: Bonus Feat: Metapower (Fusion/ Persistent Power)
Level 21: Epic Manifestation

Skills: 154
Spot: 24/8 (14)/2: 40
Listen: 24/8 (14)/2: 40
Concentration: 24/8 (11): 35 (39 For Psionic Focus)
Sense Motive: 24/8 (14): 38
Diplomacy: 24/10 (16)/2/2/3: 47
Spellcraft: 24/15 (21)/2: 47
Psicraft: 24/15 (21)/2: 47
Bluff: 20/10 (16)/3: 39
Knowledge (The Planes): 20/15 (21): 41
Knowledge (Nature): 20/15 (21): 41
Knowledge (Dungeoneering): 24/15 (21): 45
Knowledge (Religion): 20/15 (21): 41
Knowledge (Arcana): 20/15 (21): 41
Knowledge (Psionic): 24/15 (21): 41
Heal: 5/8 (14): 19

Skill Tricks:
-Collector of Stories (2)
-Swift Concentration (2)


HD: 21
HP: 102 (1/2 Jess)
Initiative: +2
Speed: 30ft/ 20 ft Climb (Self Propulsion*)
AC: 26 / Touch 14 / Flat Footed 24
BAB: 0
Special: Construct Traits, Hardness 8, Psicrystal special abilities
Saves: Como Jess
PR: 15

Str: 1*
Dex: 15*
Con: -
Int: 16
Wis: 10
Cha: 10

Personality: Nimble. +2 Initiative

Como Jess Base, + Size donde importe.

Alertness (Bonus)
Level 1: Hidden Talent
Level 3: Psionic Talent
Level 6: Mindsight
Level 9: Psionic Talent
Level 12: Psionic Talent
Level 15: Psionic Talent
Level 18: Psionic Talent
Level 21: Expanded Knowledge (Metamorphosis, Greater)

PP: 21
-Greater Metamorphosis

Special Abilities:

All psicrystals have special abilities (or impart abilities to their owners) depending on the level of the owner, as shown on the table above. The abilities on the table are cumulative.

Natural Armor Adj. (Ex)
This number noted here is an improvement to the psicrystal’s natural armor bonus (normally 0). It represents a psicrystal’s preternatural durability.

Intelligence Adj. (Ex)
Add this value to the psicrystal’s Intelligence score. Psicrystals are as smart as people (though not necessarily as smart as smart people).

Alertness (Ex)
The presence of a psicrystal sharpens its master’s senses. While a psicrystal is within arm’s reach (adjacent to or in the same square as its owner), its owner gains the Alertness feat.

Improved Evasion (Ex)
If a psicrystal is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Personality (Ex)
Every psicrystal has a personality. See Psicrystal Personality, below.

Self-Propulsion (Su)
As a standard action, its owner can will a psicrystal to form spidery, ectoplasmic legs that grant the psicrystal a land speed of 30 feet and a climb speed of 20 feet. The legs fade into nothingness after one day (or sooner, if the owner desires).

Share Powers (Su)
At the owner’s option, he can have any power (but not any psi-like ability) he manifests on himself also affect his psicrystal. The psicrystal must be within 5 feet of him at the time of the manifestation to receive the benefit. If the power has a duration other than instantaneous, it stops affecting the psicrystal if it moves farther than 5 feet away, and will not affect the psicrystal again, even if it returns to its owner before the duration expires.
Additionally, the owner can manifest a power with a target of “You” on his psicrystal (as a touch range power) instead of on himself. The owner and psicrystal cannot share powers if the powers normally do not affect creatures of the psicrystal’s type (construct).

Sighted (Ex)
Although it has no physical sensory organs, a psicrystal can telepathically sense its environment as well as a creature with normal vision and hearing. Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psicrystal still can’t discern invisible or ethereal beings. A psicrystal’s sighted range is 40 feet.

Telepathic Link (Su)
The owner has a telepathic link with his psicrystal out to a distance of up to 1 mile. The owner cannot see through the psicrystal’s senses, but the two of them can communicate telepathically as if the psicrystal were the target of a mindlink power manifested by the owner. For instance, a psicrystal placed in a distant room could relay the activities occurring in that room.
Because of the telepathic link between a psicrystal and its owner, the owner has the same connection to an item or place that the psicrystal does. For instance, if his psicrystal has seen a room, the owner can teleport into that room as if he has seen it too.

Deliver Touch Powers (Su)
If the owner is 3rd level or higher, his psicrystal can deliver touch powers for him. If the owner and psicrystal are in contact at the time the owner manifests a touch power, he can designate his psicrystal as the “toucher.” The psicrystal can then deliver the touch power just as the owner could. As usual, if the owner manifests another power before the touch is delivered, the touch power dissipates.

Telepathic Speech (Ex)
If the owner is 5th level or higher, the psicrystal can communicate telepathically with any creature that has a language and is within 30 feet of the psicrystal, while the psicrystal is also within 1 mile of the owner.

Flight (Su)
If the owner is 9th level or higher, he can, as a standard action, will his psicrystal to fly at a speed of 50 feet (poor). The psicrystal drifts gently to the ground after one day (or sooner, if the owner desires).

Power Resistance (Ex)
If the owner is 11th level or higher, the psicrystal gains power resistance equal to the owner’s level + 5. To affect the psicrystal with a power, another manifester must get a result on a manifester level check that equals or exceeds the psicrystal’s power resistance.


Weapon and Armor Proficiency: Jess is proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear. She is not proficient with any type of armor or shield. Armor does not, however, interfere with the manifestation of her powers.

Power Points/Day: Jess’s ability to manifest powers is limited by the power points he has available. Her base daily allotment of power points is given on Table. In addition, she receives bonus power points per day if she has a high Intelligence score (see Table: Ability Modifiers and Bonus Power Points). Certain feats and items may provide bonus power points per day.

Discipline: Jess must decide at 1st level which psionic discipline she will specialize in. Choosing a discipline provides her with access to the class skills associated with that discipline (see above), as well as the powers restricted to that discipline.
She can gain access to a new discipline at the levels of 10, 20 and 30.

Powers Known:  Jess begins play knowing three psion powers of your choice. Each time she achieves a new level, she unlocks the knowledge of new powers.
Choose the powers known from the psion power list, or from the list of powers of your chosen discipline. You cannot choose powers from disciplines restricted discipline lists other than your chosen discipline lists. You can choose powers from disciplines other than your own if they are not on a restricted discipline list. (Exception: The feats Expanded Knowledge and Epic Expanded Knowledge do allow Jess to learn powers from the lists of other disciplines or even other classes.)  Jess can manifest any power that has a power point cost equal to or lower than his manifester level.
The number of times a Jess can manifest powers in a day is limited only by his daily power points.
Jess simply knows her powers; they are ingrained in her mind. She does not need to prepare them (in the way that some spellcasters prepare their spells), though she must get a good night’s sleep each day to regain all his spent power points.
The Difficulty Class for saving throws against Jess´s powers is 10 + the power’s level + Jess Charisma modifier.

Maximum Power Level Known: Jess begins play with the ability to learn 1st-level powers. As she attains higher levels, she may gain the ability to master more complex powers.
To learn or manifest a power, a she must have an Intelligence score of at least 10 + the power’s level.

Bonus Feats: Jess gains a bonus feat at 1st level, 5th level, 10th level, 15th level, 20th level, 25th level and 30th level. This feat must be a psionic feat, a metapsionic feat, or a psionic item creation feat.
These bonus feats are in addition to the feats that a character of any class gains every three levels. Jess is not limited to psionic feats, metapsionic feats, and psionic item creation feats when choosing these other feats.
If Jess takes the Psicrystal Affinity feat may create psicrystals.

Telepathy: At the beginning of level 5, Jess gains the ability to communicate directly to the mind of willing persons or monsters around her till a range of 100 meters.

Power Resistance: Jess´s mind become hardened and more resistant to powers that try to pry into her.
At level 7 she starts gaining 10 against enemy´s powers. This bonus gets augmented by 5 at level 12, and keeps getting stronger every 5 levels thereafter.

Magic Resistance: Jess psionic powers start to form a barrier that difficult the interference of magic against her body, spirit or soul.
At level 9 she starts gaining 5 against enemy´s magic. This bonus gets augmented by 5 at level 14, and keeps getting stronger every 6 levels thereafter.

Blind Sense: At the beginning of the level 15, Jess´s mind get sharpened by the power of her psionic powers, allowing her to feel anything that comes close to her in a 50 meters radio.

Damage reduction: At the beginning of the level 25, the psionic powers of Jess materialize in a second barrier that nullifies some of the damage that comes to her, only being bypassed by magical means.

Psionic Disciplines
A discipline is one of six groupings of powers, each defined by a common theme. The six disciplines are clairsentience, metacreativity, psychokinesis, psychometabolism, psychoportation, and telepathy.

Clairsentience: A psion who chooses clairsentience is known as a seer. Seers can learn precognitive powers to aid their comrades in combat, as well as powers that permit them to gather information in many different ways.

Metacreativity: A psion specializing in metacreativity is known as a shaper. This discipline includes powers that draw ectoplasm or matter from the Astral Plane, creating semisolid and solid items such as armor, weapons, or animated constructs to do battle at the shaper’s command.

Psychokinesis: Psions who specialize in psychokinesis are known as kineticists. They are the masters of powers that manipulate and transform matter and energy. Kineticists can attack with devastating blasts of energy.

Psychometabolism: A psion who specializes in psychometabolism is known as an egoist. This discipline consists of powers that alter the psion’s psychobiology, or that of creatures near him. An egoist can both heal and transform himself into a fearsome fighter.

Psychoportation: A psion who relies on psychoportation powers is known as a nomad. Nomads can wield powers that propel or displace objects in space or time.

Telepathy: A psion who chooses the discipline of telepathy is known as a telepath. He is the master of powers that allow mental contact and control of other sentient creatures. A telepath can deceive or destroy the minds of his enemies with ease.

Mensajes : 4412
Fecha de inscripción : 14/01/2016

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Re: Jess White

Mensaje por Dominus el Vie Jun 02, 2017 1:31 pm

Name: Jess 2
HD: 8
Languages: Common/Draconic/Abbysal/Celestial/Elven/Sylvan/Infernal/Undercommon
HP: 64


Str: 10/0
Dex: 20/5
Con: 18/4
Int: 24/7
Wis: 18/4
Cha: 24/7


Fort: 2/4: 6
Ref: 2/5: 7
Will: 6/7: 13

BAB: 4
AC: 21 (9+5 Dex+7 Inertial Armor)
Initiative: 5
Speed: 30ft

Powers DC: 10 + 7 + Power Level + Augment.

Powers: (58+28: 86)
Level 1:
-Inertial Armor
-Know Direction and Location
-Far Hand
-Mind Thrust
-Psionic Grease

Level 2:
-Energy Missile
-Brain Lock

Level 3:
-Energy Burst
-Telekinetic Thrust
-Energy Cone
-Telekinetic Force

Level 4:
-Energy Ball
-Energy Adaptation
-Telekinetic Maneuver


Level 1: Able Learner
Flaw: Nymph’s Kiss
Flaw: Narrow Mind
Flaw: Empower Power
Bonus Feat: Psionic Meditation
Level 3: Metapower (Energy Missile/Empower Power)
Bonus Feat: Permanent Focus (Empower Power)
Level 6: Extend Power

Skills: (129)
Spot: 11/4: 15
Listen: 11/4: 15
Sense Motive: 11/4: 15
Diplomacy: 11/7: 18
Psicraft: 11/7: 18
Spellcraft: 11/7: 18
Knowledge (Psionic): 11/7: 18
Knowledge (Arcana): 11/7: 18
Concentration: 11/4: 15
Heal: 5/4: 9
Knowledge (The planes): 5/7: 12
Knowledge (Dungeoneering): 5/7: 12
Knowledge (Local): 5/7: 12
Knowledge (Nature): 5/7: 12
Knowledge (Religion): 3/7: 10

Skill trick:
Collector of Stories (2)


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Fecha de inscripción : 14/01/2016

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