Veritas Eleison

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Veritas Eleison

Mensaje por Dominus el Vie Feb 12, 2016 1:31 am

Name: Veritas Eleison
Alias: The Forgotten God that breeds Pestilence
Rank: Elder Evil
Class: 100 HD Outsider
Raze: Primordial Elder Evil
Caster level: 50 (Arcane and Divine)
Size: Varies
Divine rank: 16
Domains: Corruption, Darkness, Evil, Necro and Madness
Alignment: Neutral Evil
Gold: It doesn´t matter
Reputation: +5
Simbol: Pure darkness


Strength: --
Dexterity: 30/ +10
Constitution: --
Charisma: 80/ +40
Intelligence: 75/ +38
Wisdom: 70/ +38


HP: 4800
Initiative: 18
Attack base:
Full attack:


Divine Aura
The mere presence of a deity of rank 1 or higher can deeply affect mortals and beings of lower divine rank. All divine aura effects are mind-affecting, extraordinary abilities. Mortals and other deities of lower rank can resist the aura’s effects with successful Will saves; the DC is 10 + the deity’s rank + the deity’s Charisma modifier. Deities are immune to the auras of deities of equal or lower rank. Any being who makes a successful saving throw against a deity’s aura power becomes immune to that deity’s aura power for one day. Divine aura is an emanation that extends around the deity in a radius whose size is a function of divine rank. The deity chooses the size of the radius and can change it as a free action. If the deity chooses a radius of 0 feet, its aura power effectively becomes non-functional. When two or more deities’ auras cover the same area, only the aura that belongs to the deity with the highest rank functions. If divine ranks are equal, the auras coexist.

The deity can make its own worshipers, beings of its alignment, or both types of individuals immune to the effect as a free action. The immunity lasts one day or until the deity dismisses it. Once affected by an aura power, creatures remain affected as long as they remain within the aura’s radius. The deity can choose from the following effects each round as a free action.

Affected beings just stare at the deity in fascination. They can defend themselves normally but can take no actions.

Affected beings become shaken and suffer a -2 morale penalty on attack rolls, saves, and checks. The merest glance or gesture from the deity makes them frightened, and they flee as quickly as they can, although they can choose the path of their flight.

The deity’s allies receive a +4 morale bonus on attack rolls, saves, and checks, while the deity’s foes receive a -4 morale penalty on attack rolls, saves, and checks.

Grant Spells
A deity automatically grants spells and domain powers to mortal divine spellcasters who pray to it. Most deities can grant spells from the cleric spell list, the ranger spell list, and from three or more domains. Deities with levels in the druid class can grant spells from the druid spell list, and deities with paladin levels can grant spells from the paladin spell list. A deity can withhold spells from any particular mortal as a free action; once a spell has been granted, it remains in the mortal’s mind until expended.

Spontaneous Casting
A deity of rank 1 or higher who has levels in a divine spellcasting class can spontaneously cast any spell it can grant.

A deity of rank 1 or higher can understand, speak, and read any language, including nonverbal languages. The deity can speak directly to any beings within one mile of itself per divine rank.

Remote Communication
As a standard action, a deity of rank 1 or higher can send a communication to a remote location. The deity can speak to any of its own worshipers, and to anyone within one mile per rank away from a site dedicated to the deity, or within one mile per rank away from a statue or other likeness of the deity. The creature being contacted can receive a telepathic message that only it can hear. Alternatively, the deity’s voice can seem to issue from the air, the ground, or from some object of the deity’s choosing (but not an object or locale dedicated to another deity of equal or higher rank than the deity who is speaking). In the latter case, anyone within earshot of the sound can hear it. The deity can send a manifestation or omen instead of a spoken or telepathic message. The exact nature of this communication varies with the deity, but it usually is some visible phenomenon. A deity’s communication power can cross planes and penetrate any barrier. Once communication is initiated, the deity can continue communicating as a free action until it decides to end the communication. A deity can carry on as many remote communications at one time as it can remote sense at one time.


Domain spells (at will):
Lv 1:
Lv 2:
Lv 3:
Lv 4:
Lv 5:
Lv 6:
Lv 7:
Lv 8:
Lv 9:

Arcane Spells:
Lv 0:
Lv 1:
Lv 2:
Lv 3:
Lv 4: Abyssal might,
Lv 5:
Lv 6:
Lv 7: Ability rip,
Lv 8:
Lv 9: Abyssal army, Time stop

Epic spells:
-Beast of Thousand legs
-Catarats of Fire
-Contingent Resurrection
-Create living bault
-Crown of Verming
-Epic counter-spell
-Epic mage armor
-Epic spell reflection
-Eternal Freedom
-Greater Ruin
-Horrendous dissication (Reworked for lower DC)
-Lord of Nightmares
-Rain of Fire
-Soul dominion
-Soul scry
-Spell worm
-Superb dispelling (reworked extra DC, no backslash)

Spells under permanency effects:
-Arcane sight
-Comprehend language
-Dark vision
-Read magic
-See invisible


-Abilty damage
-Ability drain
-Energy drain
-Mind affecting
-Death effects
-Soul bind
-Temporal stasis
-Trap the soul
-Masive damage

-Electricity: 21
-Spell resistance: 52
-Damage reduction: 30/Epic




-Appraise: 103
-Bluff: 103
-Craft (Alchemy): 103  
-Craft (Armor Smiting): 103  
-Craft (Weapon smiting): 103
-Craft (Bow Making): 103
-Concentration: 103
-Decipher script: 103
-Diplomacy: 103
-Disable device: 103
-Escape Artist:103
-Forgery: 103
-Gather information: 103  
-Handle animal: 103
-Heal: 103
-Intimidation: 103
-Jump: 103
-Knowledge Arcana: 103  
-Knowledge Geography: 103
-Knowledge history: 103
-Knowledge Religion: 103
-Knowledge Nobility and royalty: 103  
-Knowledge the planes: 103
-Listen: 103
-Sense motive: 103  
-Sleight of hand: 103
-Spot: 103
-Search: 103
-Sculpt: 103
-Spell craft: 103
-Spot: 103
-Survival: 103
-Use magic device: 103
-Perform (Dance): 103
-Perform (Sing): 103
-Perform (Act): 103
-Perform (Oratory): 103
-Ride; 103

-Level 1 feat: Spellcaster prodigy
-Level 3 feat: Corrupt spell
-Level 6 feat: Empower spell
-Level 9 feat: Practiced spellcaster (Arcane)
-Level 12 feat: Practiced spellcaster (Divine)
-Level 15 feat: Improved initiative
-Level 18 feat: Enlarge spell
-Level 21 feat: Maximize spell
-Level 24 feat: Intensify spell
-Level 27 feat: Reach spell
-Level 30 feat: Quicken spell
-Level 33 feat: Extend spell
-Level 36 feat: Persistent spell
-Level 39 feat: Repeat spell
-Level 42 feat: Twyn spell
-Level 45 feat: Ocular spell
-Level 48 feat: Subdual casting
-Level 51 feat: Divine metamagic (Quicken)
-Level 54 feat: Divine metamagic (Persistent spell)
-Level 57 feat: Epic spellcasting
-Level 60 feat: Divine Metamagic (Maximize spell)
-Level 63 feat: Divine Metamagic (Intensify)
-Level 66 feat: Corpse crafter
-Level 69 feat: Malign spell focus
-Level 72 feat: Undead leadership
-Level 75 feat: Lord of the Uttercold
-Level 78 feat: Nimble bones
-Level 81 feat: Destructive retrivution
-Level 84 feat: Superior initiative
-Level 87 feat: Craft Magic armors and arms
-Level 90 feat: Craft Wondruous items
-Level 93 feat: Forge Magic Ring
-Level 96 feat: Craft Construct
-Level 99 feat: Forge Epic ring

Salient abilities:
-Alter Reality
-Alter size
-Alter form
-Divine Spell casting
-Arcane Mastery
-Annihilating strike
-Divine fast healing x3
-Divine storm
-Extra domain x2
-Extra energy immunity x2
-Increased spell resistance
-Instant counter spell
-Instant move
-Supreme initiative
-True Shapechange


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